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Wan (Xu) Chen
MS in Computer Science @ USC
SDE Intern @ Twitter
SDE Intern @ ByteDance (TikTok)
Full Stack Intern @ Jisuanke
  • Residence:
    United States
  • City:
    Los Angeles
Language
  • English
  • Mandarin
Programming
  • Java, Python, C/C++
  • JavaScript, HTML/CSS
  • MySQL, C#, PHP, Go, Shell
Technology
  • Linux, WSL, Docker, LAMP
  • Node.js, Vue.js, Django, Qt, Yii
  • CUDA, OpenGL, Unity
  • Thrift, CI/CD, NumPy, Pandas
  • RESTful, AWS, GCP

MSCS @ University of Southern California

Expected Graduation: May 2023
Aug 2021 57%

CSCI 572 – Information Retrieval and Web Search Engines Open source Loading GIF Icons Vol-1 on Behance

CSCI 570 – Analysis of Algorithms Open source Loading GIF Icons Vol-1 on Behance

CSCI 585 – Database Systems

  • Data modeling, Relational model, Normalization, SQL
  • Distributed DataBases, Transaction management
  • DB connectivity, Performance tuning
  • Business Intelligence, Spatial DBs
  • NoSQL
  • MapReduce
  • Data mining (DM), Machine learning (ML) tools
  • Data visualization
  • Data governance, etc.

CSCI571 – Web Technologies

  • HTML & CSS, Responsive Website Design (Bootstrap, etc.), Ajax Development Style
  • HTTP & Web server configuration & performance properties
  • Angular, React, and Node.js (Client-Side); JavaScript and Python (ServerSide)
  • Web Services (RESTful)
  • Web security, TOR, Dark web
  • Native Mobile frameworks (Java / Android and Swift / iOS)
  • Cloud computing (AWS, GCP, Azure): AWS Lambda, Google Cloud Functions, Azure Functions
  • Serverless Applications, Containers, Docker

CSCI 526 – Advanced Mobile Devices and Game Consoles

Game website: 3D Networking Multiplayer Simulation Game

Skills: Unity & C# / Client-Server Rpc & APIs / Multiplayer Networking / Relay Servers & Lobby + Business Simulation / Cooperation / Mobile (or PC) Games

CSCI 576 – Multimedia System Design

  • Content creation
    • Media (images, video, audio, graphics) Capture and Representation, methods to assemble media types to create multimedia content.
  • Compression / Storage
    • Compression Algorithms for media (JPEG, JPEG2000, MPEG1, MPEG2, MPEG4, H.261,263, 264, HEVC, mp3, AAC, Dolby, THX. Atmos.)
  • Distribution
    • Wired and wireless network distribution, Quality of Service, Priority Queuing
    • Wireless Protocols and Streaming, End to End architectures with varying network traffic  MPEGDASH, Apple’s HLS, Adobe HDS.
    • Digital Rights Management of distributed multimedia (Watermarking & Encryption).

GitHub: HyperLinked Video Authoring Tool & Player

Java / Multithreading / Cache / Low Latency / Synchronized / Easy-to-use

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